Performance mods for a modded server
The categories of server-side performance mods worth knowing for modded Minecraft, and why they do not lift the single-thread ceiling.
The categories of server-side performance mods worth knowing for modded Minecraft, and why they do not lift the single-thread ceiling.
Purpur is Paper with a far bigger settings file. What it adds, where performance really comes from on a dedicated box, and which to pick.
Why modpacks cost so much more per tick, and the practical steps that bring a modded Minecraft server under control, from pregen to caps and heap sizing.
How to set up a Minecraft modpack server in order, matching the pack, loader and version, allocating memory, and keeping client and server mods in sync.
The tooling for moderating a growing Minecraft server, from least-privilege staff ranks and vanish to inspection, punishments and a proper audit trail.
How to read the logs and fix a modded Minecraft server that will not start, from version mismatches and missing dependencies to a single broken mod.
A plain reference for Minecraft server requirements, what single-thread CPU, RAM and storage each decide, with rough guidance by player count and type.
How to survive a creator launch spike on a Minecraft server: why the host matters most on day one, plus a pre-launch checklist.
What to back up on a Minecraft server, how often, where to keep it, host snapshots versus plugin backups, and why you must test a restore.
A step by step Minecraft lag checklist that sorts low TPS from high ping, then walks the fixes in the order that finds the most improvement first.
How to set up LuckPerms from a blank install to working groups, prefixes and per-world rules, plus the gotchas that trip new server owners up.
How BlueMap and Dynmap differ, what a live web map costs your server, how setup looks at a high level, and when a map is actually worth running.