Velocity vs BungeeCord: which proxy should you use?
If you are standing up a Minecraft network in 2026 and wondering which proxy to put in front of it, the short answer is
Setup guides, performance deep-dives, game launches and everything you need to run a better server.
If you are standing up a Minecraft network in 2026 and wondering which proxy to put in front of it, the short answer is
Getting players onto a Minecraft server is a different skill from running one well, and most owners are better at the se
If your server console is printing "Can't keep up! Is the server overloaded? Running Xms or Y ticks behind"
Making your own Minecraft server is the difference between playing on someone else's rules and running a world that
How we give a game server its own cores, what we changed in the kernel, and the scheduler latency we measured across three kernels, limits included.
How to host a Create mod server: picking version and loader, config caps for contraptions and trains, SMP rules, spark profiling and backups.
How pre-generation, world borders, a resource world and random teleport keep fresh terrain from taxing your Minecraft server and stealing the tick.
The 50ms tick budget, what eats it, and how to tell apart the three different problems people all call lag, so you can measure and fix the right one.
A walk through the Minecraft server fork family, from Vanilla to Paper and Purpur, what each one adds over the last, and a plain pick this if for each.
What overselling actually is, the signs that give an oversold game host away, and the questions to ask before you pay, so you are a harder buyer to fool.
The practical checklist for running a public Minecraft SMP safely, from whitelist and online-mode to firewalling backends, DDoS and rate-limiting.
When one server is not enough, how a Velocity proxy ties several Minecraft servers into one address, and the security rule you must not skip.