How to grow a Minecraft server and get players
Getting players onto a Minecraft server is a different skill from running one well, and most owners are better at the se
Getting players onto a Minecraft server is a different skill from running one well, and most owners are better at the se
If your server console is printing "Can't keep up! Is the server overloaded? Running Xms or Y ticks behind"
Making your own Minecraft server is the difference between playing on someone else's rules and running a world that
How to host a Create mod server: picking version and loader, config caps for contraptions and trains, SMP rules, spark profiling and backups.
How pre-generation, world borders, a resource world and random teleport keep fresh terrain from taxing your Minecraft server and stealing the tick.
The 50ms tick budget, what eats it, and how to tell apart the three different problems people all call lag, so you can measure and fix the right one.
The practical checklist for running a public Minecraft SMP safely, from whitelist and online-mode to firewalling backends, DDoS and rate-limiting.
When one server is not enough, how a Velocity proxy ties several Minecraft servers into one address, and the security rule you must not skip.
The categories of server-side performance mods worth knowing for modded Minecraft, and why they do not lift the single-thread ceiling.
Why modpacks cost so much more per tick, and the practical steps that bring a modded Minecraft server under control, from pregen to caps and heap sizing.
How to set up a Minecraft modpack server in order, matching the pack, loader and version, allocating memory, and keeping client and server mods in sync.
The tooling for moderating a growing Minecraft server, from least-privilege staff ranks and vanish to inspection, punishments and a proper audit trail.