The SMP tuning guide: three tiers for Paper and Purpur
A tiered Paper and Purpur config for a survival server, the free wins to apply everywhere, and exactly what each tuning tier trades away.
A tiered Paper and Purpur config for a survival server, the free wins to apply everywhere, and exactly what each tuning tier trades away.
How much RAM a Minecraft server actually needs, why RAM is capacity and not speed, and rough guidance by server type so you do not overpay for memory.
How CoreProtect and GriefPrevention cover each other, one to undo damage after the fact and one to stop it happening, and why you want both running.
The ordered checklist for opening a Minecraft SMP, from picking server software to backups and a test invite, so launch day goes the way you planned.
What EssentialsX gives you, how its modules let you run only what you need, the config worth setting early, and why the job is switching things off.
The lean starter kit of plugins a healthy Minecraft SMP actually needs, grouped by the job they do, with a note on keeping the tick cost down.
Why raw core count does not lift the ceiling on one game instance, where more cores genuinely earn their keep, and how to tell which case you are in.
How to set up DiscordSRV to bridge Minecraft and Discord chat, link player accounts, sync roles to LuckPerms, and avoid the common gotchas.
What dedicated and shared game hosting actually mean, when shared is genuinely fine, the signs you have outgrown it, and what dedicated buys you.
What a mod loader does and where Forge, Fabric and NeoForge each fit, plus the honest answer to which is fastest: whichever your pack is built for.
Why a Minecraft server lives on one thread, why the large-cache X3D parts win on a dedicated box, and how to choose a CPU without falling for myths.
Vanilla, plugin SMP, modded pack, or a minigame network. A plain look at what each Minecraft server type asks of you, so you can pick the right one.