Fixing 'Can't keep up! Is the server overloaded?'
If your server console is printing "Can't keep up! Is the server overloaded? Running Xms or Y ticks behind"
If your server console is printing "Can't keep up! Is the server overloaded? Running Xms or Y ticks behind"
How we give a game server its own cores, what we changed in the kernel, and the scheduler latency we measured across three kernels, limits included.
How to host a Create mod server: picking version and loader, config caps for contraptions and trains, SMP rules, spark profiling and backups.
How pre-generation, world borders, a resource world and random teleport keep fresh terrain from taxing your Minecraft server and stealing the tick.
The 50ms tick budget, what eats it, and how to tell apart the three different problems people all call lag, so you can measure and fix the right one.
A walk through the Minecraft server fork family, from Vanilla to Paper and Purpur, what each one adds over the last, and a plain pick this if for each.
What overselling actually is, the signs that give an oversold game host away, and the questions to ask before you pay, so you are a harder buyer to fool.
The categories of server-side performance mods worth knowing for modded Minecraft, and why they do not lift the single-thread ceiling.
Purpur is Paper with a far bigger settings file. What it adds, where performance really comes from on a dedicated box, and which to pick.
Why modpacks cost so much more per tick, and the practical steps that bring a modded Minecraft server under control, from pregen to caps and heap sizing.
A plain reference for Minecraft server requirements, what single-thread CPU, RAM and storage each decide, with rough guidance by player count and type.
A step by step Minecraft lag checklist that sorts low TPS from high ping, then walks the fixes in the order that finds the most improvement first.