A live web map for your server: BlueMap vs Dynmap
How BlueMap and Dynmap differ, what a live web map costs your server, how setup looks at a high level, and when a map is actually worth running.
How BlueMap and Dynmap differ, what a live web map costs your server, how setup looks at a high level, and when a map is actually worth running.
A tiered Paper and Purpur config for a survival server, the free wins to apply everywhere, and exactly what each tuning tier trades away.
How much RAM a Minecraft server actually needs, why RAM is capacity and not speed, and rough guidance by server type so you do not overpay for memory.
Why raw core count does not lift the ceiling on one game instance, where more cores genuinely earn their keep, and how to tell which case you are in.
Why a Minecraft server lives on one thread, why the large-cache X3D parts win on a dedicated box, and how to choose a CPU without falling for myths.
What Aikar's flags actually do, why garbage collection matters for TPS, and how to size the heap sensibly when tuning a Minecraft server's JVM.
A layer by layer look at the game server hosting stack we run, from hardware and a tuned OS to Docker and server software, with no overselling.
A complete guide to running a Minecraft SMP well, from the machine and server software to config and plugins, so every layer protects the tick.