The kitchen-sink flagship — roughly 500 mods spanning tech, magic, storage and automation.
Ryzen 9 cores, not a slice of one. Modded servers live and die on single-thread performance.
Sized for All the Mods 10 with room for a group. Resize from the panel whenever you need to — no migration, no downtime.
Automatic, offsite, on separate hardware, included. The most you can lose is a quarter of an hour of building.
ATM10 is the pack most people mean when they say 'modded Minecraft'. Hundreds of mods integrated into one progression, guided by a quest book, ending in the ATM Star. It is genuinely enormous, and it idles heavy: a 500-mod pack can consume 8GB before a single player joins.
ATM11 exists but is an early alpha — breaking changes and possible world resets. Not a server pack yet.
Chunk generation is the biggest lag source. Pre-generate with Chunky before opening to your group.
Already running this pack elsewhere? The importer moves worlds, mods and configs across automatically — see how it works.
We recommend 10GB for a small group. Heavy packs idle high before anyone joins, so allocating below this usually shows up as lag rather than crashes. You can resize from the panel at any time without a migration.
NeoForge on Minecraft 1.21.1. Everyone joining needs the same pack and loader on their client — Forge, Fabric and NeoForge are not interchangeable.
From $24/month on our Premium plan with 10GB DDR5 and a dedicated Ryzen 9 core. Yearly billing gives you three months free.
Yes. The panel's installer changes packs in a click, and you can switch games entirely — Rust, Palworld, ARK — without a new server or a new invoice.
Vanilla, Paper, Purpur, Spigot and Bedrock all run on the same hardware and the same panel — with plugin installs, offsite snapshots and free migration included.
