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DedicatedMC

V Rising Server Hosting
Built for PvE & PvP

High-clock AMD Ryzen hardware that keeps castles, clans and raids responsive under a full population. Full control of ServerHostSettings.json and ServerGameSettings.json, BepInEx mod support, backups and DDoS protection.
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A V Rising server has to simulate persistent castles, servants, decay and combat for everyone at once — and on a busy PvP night, that is exactly when cheap hosts stutter. DedicatedMC runs V Rising on high-clock Ryzen cores that keep the simulation responsive under a full population. Run PvE or PvP, edit ServerHostSettings.json and ServerGameSettings.json directly for clan sizes, blood, decay and raid timings, add BepInEx and Thunderstore mods, and keep your save safe with scheduled offsite backups behind enterprise DDoS protection.

V Rising hosting for PvE and PvP alike

V Rising is a persistent-world survival game, and the server carries the whole world: standing castles, servants on their routines, decay and blood timers, and combat for every player on the map at the same time. That load climbs with player count, clan activity and the number of structures built, so a busy PvP server on a raid-heavy night is precisely when oversold hardware starts to stutter and rubber-band. We run V Rising on high-clock AMD Ryzen cores so the simulation stays responsive when it matters — mid-fight and mid-raid, under a full population.

The game mode is yours to set. A PvE server is a co-operative build-and-progress world where clans work through the boss ladder without wiping each other; a PvP server opens raiding and combat, with a raid-timing layer that decides when castles can be attacked so offline players are not lost overnight. Both are the same server with different values in ServerGameSettings.json, alongside clan size, blood economy, decay rates and loot and progression multipliers — all editable in the file manager.

Everything runs through our in-house panel. ServerHostSettings.json and ServerGameSettings.json are edited directly in the file manager, the live console shows the server state, and scheduled tasks handle restarts and backups. Modded servers install BepInEx and pull mods from Thunderstore for quality-of-life, admin tooling and gameplay changes, with every mod config in the same file manager.

Why host V Rising with DedicatedMC

Simulation that holds under load

High-clock Ryzen cores and NVMe storage keep castles, servants and combat responsive when a full server and a raid night would drag oversold hardware down.

PvE or PvP, your rules

Set the game mode, clan size, blood, decay and raid timings in ServerGameSettings.json to build the exact server your community wants.

BepInEx and Thunderstore mods

Install the BepInEx framework and add Thunderstore mods and their configs from the file manager — no manual uploads, no SSH.

Backups, DDoS protection and support

Automatic offsite save backups, enterprise DDoS filtering and 24/7 Discord support from the team that built and runs the platform.

Configuring your V Rising server

Start with ServerHostSettings.json. Set the server name and description, the password if the server is private, the max player count and the save name, and decide whether the server is listed publicly. These are the server-facing options that control who can find and join you, so confirm them before you share the address — a restart applies any change.

Then shape the gameplay in ServerGameSettings.json. Choose PvE or PvP, set your clan size to match solo, duo or large-group play, and tune blood drain and quality, castle and structure decay, item durability and the loot and progression rates. On PvP, set the raid schedule so attacks land in the hours you want rather than while your players are offline. Slower decay suits casual communities; tighter rates suit hardcore ones.

If you are running modded, install BepInEx first, then add Thunderstore mods one at a time and confirm each loads cleanly before the next, keeping them current with the game version. Schedule regular offsite backups and take a manual one before any wipe or major config change, and if you are moving from another host, upload your save and match the save name — or let the team migrate it for you.

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We'll migrate your server for free

Switching hosts is a pain — so we handle it for you. Share your SFTP details and we'll move everything across at no extra cost.

01

Open a ticket

Join our Discord and open a migration support ticket. Tell us where you're hosted and what you need moved.

02

Provide SFTP access

Share your current host's SFTP or FTP credentials. We'll zip your files and transfer everything across — worlds, plugins, configs.

03

Enjoy your server

We'll notify you once migration is complete. Log in, verify everything looks right, and you're good to go.

V Rising Hosting Questions

Can I run a PvE or a PvP server?

Both. The game mode is set in ServerGameSettings.json, so you choose PvE for a co-operative build-and-progress server, or PvP for open raiding and combat. PvP servers add a raid-timing layer on top, letting you control when castles can be attacked so offline players are not wiped out overnight. Switch the mode and restart to apply.

What do ServerHostSettings.json and ServerGameSettings.json control?

ServerHostSettings.json holds the server-facing options — name, description, password, max player count, ports, save name and whether the server is listed publicly. ServerGameSettings.json holds the gameplay rules — game mode, clan size, blood drain, item and structure decay, raid timings, loot and progression rates. You edit both directly in the file manager and restart to apply.

How big can clans be, and can I change it?

Clan size is set in ServerGameSettings.json. You can cap it small for solo and duo play, open it up for large group servers, or disable clans entirely. Because clan size drives how many players can share a castle and coordinate raids, it is one of the first values most admins tune to match the community they want.

Can I control blood, decay and raid settings?

Yes. The game settings expose blood drain and quality, castle and structure decay, item durability loss and the full raid-timing schedule. You can slow decay so casual players do not lose bases between sessions, adjust blood economy, and set exactly which hours PvP raiding is allowed. Every value is editable in ServerGameSettings.json.

Do you support V Rising mods through BepInEx and Thunderstore?

Yes. You can install the BepInEx modding framework and add mods from the Thunderstore catalogue for quality-of-life, admin tooling and gameplay changes. Mod files and their configs live in the file manager, so you install and tune them without touching a command line. Keep mods current with the game version, since a major patch can require updates.

Why does V Rising need a performance host?

V Rising simulates persistent castles, servants, decay timers and combat for everyone on the map at once, and load climbs with player count, clan activity and the number of standing structures. A busy PvP server on wipe-adjacent nights is exactly when weak hardware stutters. High-clock Ryzen cores keep the simulation responsive so combat and raids stay smooth under a full population.

Are backups included, and can I migrate an existing server?

Yes to both. Automatic offsite backups capture your save on a schedule, and you can take a manual backup before a wipe or a big config change. To migrate, upload your existing save through the file manager and match the save name in ServerHostSettings.json — or open a ticket on Discord and the team will move it across for you at no cost.

Need more help?

Can't find your answer in the docs? Join our Discord and open a ticket — we're on 24/7.