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DedicatedMC

Vintage Story Server Hosting
Uncompromising Wilderness Survival

A dedicated Vintage Story server on high-clock hardware with a modern, managed .NET runtime, mods from the ModDB, deep world configuration, whitelisting, automatic backups and DDoS protection.
Panel

Vintage Story is uncompromising voxel wilderness survival with a small, deeply invested community — the kind of game people run a private server for and stay on for months. DedicatedMC hosts it on high-clock hardware with a modern, managed .NET runtime, so you never touch a runtime dependency. Install mods from the Vintage Story ModDB, work through the game's deep world configuration, whitelist your players, keep your world backed up offsite, and stay online behind enterprise DDoS protection.

A managed home for an uncompromising survival world

Vintage Story is a detailed, uncompromising take on voxel survival — real seasons and temperature, hunger and nutrition, knapping and smithing and pottery, and a temporal stability system that keeps the world tense. It draws a small but loyal community that tends to settle onto a server and stay, which is exactly the sort of long-running world a dedicated server is for. Run it always-on and your group carries one world forward together across seasons rather than restarting whenever a host logs off.

The one thing that catches people out self-hosting Vintage Story is the runtime: the server runs on .NET, so a self-hosted box needs a working dotnet runtime installed and maintained. We handle that for you with a modern, managed runtime, so you get a working server without installing dependencies or chasing runtime versions after an update. The panel installs and updates the game server on top of it, and the whole thing is managed without a command line.

Vintage Story is not the heaviest survival game to host, but a detailed voxel world still rewards responsive hardware as chunks load and the simulation runs. We put it on high-clock Ryzen cores with NVMe storage so chunk loading and world updates stay smooth for your group, and back it with the same infrastructure as everything else we run.

Why host Vintage Story with DedicatedMC

A managed .NET runtime

Vintage Story's server runs on .NET, and we provide a modern, managed runtime so you never install or maintain a dotnet dependency yourself.

Mods from the ModDB

Drop mods from the official Vintage Story ModDB into the mods folder through the file manager and restart — no CLI, no manual dependency wrangling.

Deep world configuration

Set world size and seed, climate, season pace, ore distribution and survival difficulty to generate a gentle world or an uncompromising one.

Whitelisting, backups and support

Whitelist your community, lean on automatic offsite backups and enterprise DDoS filtering, backed by 24/7 Discord support from the team that runs the platform.

Mods, world settings and running your server

Shape the world before you generate it. Vintage Story's world configuration is deep — world size and seed, climate and temperature, how fast the seasons move, ore and resource distribution, and the survival difficulty that decides how punishing the early game is. A gentle exploration server and a harsh wilderness one are the same game with different values here, so decide the kind of world you want and set it before the map is created rather than after.

For mods, download what you want from the official ModDB and drop it into the server's mods folder through the file manager, then restart to load it. Players connecting to a modded server need the matching mods, so keep your mod versions aligned with your game version — an update that moves one out of step is the usual cause of a mod failing to load, and it is easily avoided by pinning versions.

To keep the server the way its community likes it, turn on whitelisting so only approved players join, and manage roles and permissions from the console or config. Add a scheduled task that backs up your world regularly, take a manual backup before a big change, and restore an earlier save if you need to. Bringing a world from another host is a matter of uploading the save and mods — or letting the team move it for you.

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We'll migrate your server for free

Switching hosts is a pain — so we handle it for you. Share your SFTP details and we'll move everything across at no extra cost.

01

Open a ticket

Join our Discord and open a migration support ticket. Tell us where you're hosted and what you need moved.

02

Provide SFTP access

Share your current host's SFTP or FTP credentials. We'll zip your files and transfer everything across — worlds, plugins, configs.

03

Enjoy your server

We'll notify you once migration is complete. Log in, verify everything looks right, and you're good to go.

Vintage Story Hosting Questions

Do I need to set up the .NET runtime myself?

No. Vintage Story's server runs on the .NET runtime, and we provide a modern, managed one so you do not have to install or maintain it. You get a working server without touching runtime dependencies — the panel installs and updates the game server on top of that runtime for you.

Where do mods come from and how do I install them?

Mods come from the official Vintage Story ModDB. You download the mods you want and drop them into the server's mods folder through the file manager, then restart to load them. Players connecting to a modded server need the matching mods, and it is worth keeping mod versions aligned with your game version so nothing breaks after an update.

What can I configure about the world?

A lot. Vintage Story exposes deep world configuration and customisation — world size and seed, climate and temperature, the pace of the seasons and the temporal-stability mechanics, resource and ore distribution, and the overall difficulty of survival. You can generate a gentle exploration world or an uncompromising wilderness one from the same server by adjusting these before you generate the map.

Can I run a whitelisted server?

Yes. Vintage Story supports whitelisting so only approved players can join, which suits the kind of small, invested community the game tends to attract. You manage the whitelist and the player roles and permissions from the server console or config, and combine it with a password if you want an extra layer.

Are my worlds backed up?

Yes. Vintage Story keeps its world in a save database on the server, and automatic offsite backups capture it on a schedule so a bad update, a mod conflict or a corrupted save does not cost you the world. You can take a manual backup before a big change and restore an earlier save from the panel if you need to roll back.

How demanding is a Vintage Story server?

Vintage Story is a detailed voxel survival game, and its server load scales with world activity, the number of loaded chunks and the mods you run. It is not the heaviest survival game to host, but it benefits from responsive hardware, so we run it on high-clock cores with NVMe storage to keep chunk loading and world simulation smooth for your group.

Can I move an existing world onto your servers?

Yes. Upload your existing save and your mods through the file manager, line up the same mod versions and restart the server. If you would rather we handled the move, the team offers free migration help — open a ticket on Discord and we will bring your world across for you.

Need more help?

Can't find your answer in the docs? Join our Discord and open a ticket — we're on 24/7.