The ATM kitchen-sink philosophy applied to Cobblemon — catching and full tech progression at once.
Ryzen 9 cores, not a slice of one. Modded servers live and die on single-thread performance.
Sized for ATMons with room for a group. Resize from the panel whenever you need to — no migration, no downtime.
Automatic, offsite, on separate hardware, included. The most you can lose is a quarter of an hour of building.
The ATM team's Cobblemon pack, and it has held a clear download lead over every other Cobblemon spin-off since launch. You get the catching loop and the full ATM mod ecosystem running in parallel, which also means it is as heavy as a standard ATM pack rather than as light as base Cobblemon.
Two progression systems running together — heavier than base Cobblemon by a wide margin.
Entity-dense. More players costs more here than in a building pack.
Already running this pack elsewhere? The importer moves worlds, mods and configs across automatically — see how it works.
We recommend 10GB for a small group. Heavy packs idle high before anyone joins, so allocating below this usually shows up as lag rather than crashes. You can resize from the panel at any time without a migration.
NeoForge on Minecraft 1.21.1. Everyone joining needs the same pack and loader on their client — Forge, Fabric and NeoForge are not interchangeable.
From $24/month on our Premium plan with 10GB DDR5 and a dedicated Ryzen 9 core. Yearly billing gives you three months free.
Yes. The panel's installer changes packs in a click, and you can switch games entirely — Rust, Palworld, ARK — without a new server or a new invoice.
Vanilla, Paper, Purpur, Spigot and Bedrock all run on the same hardware and the same panel — with plugin installs, offsite snapshots and free migration included.
