Quest-driven Create engineering with electricity, magnets, and nuclear power.
Ryzen 9 cores, not a slice of one. Modded servers live and die on single-thread performance.
Sized for Create: New Age with room for a group. Resize from the panel whenever you need to with no migration or downtime.
Automatic, offsite, on separate hardware, included. The most you can lose is half an hour of building.
Everything runs through Create's mechanical contraptions, from basic processing to full factory lines and power generation. While Flywheel offloads rendering to client GPUs, server-side Create contraptions, inventory scans, and logistics networks are single-thread CPU bound and benefit from fast Ryzen 9 cores.
Server-side Create contraptions and inventory checks rely on single-thread CPU performance.
Includes 30-minute offsite backups so you can recover individual region files if a contraption breaks a chunk.
Already running this pack elsewhere? The importer moves worlds, mods and configs across automatically: see how it works.
We recommend 8GB for a small group. Heavy packs idle high before anyone joins, so allocating below this usually shows up as lag rather than crashes. You can resize from the panel at any time without a migration.
Forge on Minecraft 1.20.1. Everyone joining needs the same pack and loader on their client, as Forge, Fabric and NeoForge are not interchangeable.
From $24/month on our Premium plan with 8GB DDR5 and a dedicated Ryzen 9 core. Yearly billing gives you three months free.
Yes. The panel's installer changes packs in a click, and you can switch games (such as Rust, Palworld, or ARK) without a new server or a new invoice.
Vanilla, Paper, Purpur, Spigot and Bedrock all run on the same hardware and the same panel, with plugin installs, offsite snapshots and free migration included.
Why Flywheel only helps client FPS while server-side Create contraptions, Stock Links, and inventory checks rely on single-thread CPU speed.
JVM flags, Spark profiling, and 30-minute region backups for Create: New Age.
