Roguelike vault runs, 25 artifacts, and a talent tree built for repeat sessions.
Ryzen 9 cores, not a slice of one. Modded servers live and die on single-thread performance.
Sized for Vault Hunters 3rd Edition with room for a group. Resize from the panel whenever you need to — no migration, no downtime.
Automatic, offsite, on separate hardware, included. The most you can lose is a quarter of an hour of building.
Randomised vault dungeons with meta-progression between runs, gating a final boss behind 25 collectible artifacts. Built around short repeatable loops with a group rather than one long base-building save. Its 1.18.2 base has not moved, but content updates continued through 2026.
Vault generation spikes memory when a run opens — headroom matters more than average usage.
Designed around a regular group. Works poorly solo.
Already running this pack elsewhere? The importer moves worlds, mods and configs across automatically — see how it works.
We recommend 10GB for a small group. Heavy packs idle high before anyone joins, so allocating below this usually shows up as lag rather than crashes. You can resize from the panel at any time without a migration.
Forge on Minecraft 1.18.2. Everyone joining needs the same pack and loader on their client — Forge, Fabric and NeoForge are not interchangeable.
From $24/month on our Premium plan with 10GB DDR5 and a dedicated Ryzen 9 core. Yearly billing gives you three months free.
Yes. The panel's installer changes packs in a click, and you can switch games entirely — Rust, Palworld, ARK — without a new server or a new invoice.
Vanilla, Paper, Purpur, Spigot and Bedrock all run on the same hardware and the same panel — with plugin installs, offsite snapshots and free migration included.
